Here is the campaign intro I wrote up . The first campaign scenario may happen tonight. As of right now there are four warbands in it.
Kalamazoo Ultimate
Mordheim Campaign 1
Welcome to the first KUMC.
In this campaign warbands will be search of spoils and glory. Many mysteries lie in wait to be found in
these streets. Spoils and danger can be
found among the ruins of this once great city.
The River
It has been said that a great underground river ran beneath
Mordheim. Its existence was known only
to a select group of powerful men called the Scalari. The Scalari protected the river, its secrets,
and its source. In the eras before the
comet a new “cult” took over the hearts and minds of the cities
inhabitants. The Cult of Sigmar didn’t
take kindly to the existence of the Scalari and sought to eradicate the group. Generation passed from the time of the
Scalari and the arrival of the two-tailed comet, Sigmar’s Hammer. Some believe the comet was sent to rid
Mordheim of all remnants of the Scalari.
With no one around to protect the river and its resources,
it soon ran dry. If the comet was
punishment for the city it didn’t work.
More evil roams these streets than ever before. In the years since the great comet rumors
have spread about why the city came to its fate. Murmurs and whispers have spread far and wide
of the treasures the city hides. These
loose-lipped tales have drawn all manner of beings out. Some look to protect this once great place
and still others care only for the power and the wealth this city holds.
Winning the Campaign
All
warbands may come into the campaign with gold and wyrdstone in their possession
however their starting amounts will not count towards victory. The victory currency of this campaign will be
wyrdstone.
·
Each Scenario won +1
·
Most Scenarios won +1
·
Bloodiest Warband (most warriors taken
out-of-action) +1
·
Hero with the most experience gained during the
campaign.
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