Friday, May 1, 2015

Darkest Before Dawn 5/1/15

Darkest Before Dawn
There’s power in the nighttime that you won’t find in the day. Greed doesn’t only manifest while the sun is up, it grows stronger in the dark.  Rumor has it that the Scalari hid a multitude of riches around the city and a map to some of these treasures is buried in the square.    
Terrain
4’ x 4’ table.  Each player takes turns putting out terrain on the table.  Each warband will place one treasure chest.
Deployment
Each warband will start within 10” of a table corner.  The warband with the lowest rating will deploy first, then the next lowest and so on.  If there are more than four warbands, play can be on a 6’ x 4’ field and deployment will be spaced out close to evenly.
Starting the scenario
Roll off d6, then go clockwise from the high roller
Ending the scenario
All but one warbands routes, maximum of 8 turns
Special Rules
To open a treasure chest come into base to base contact with a chest.  Roll a d6, on a 4+ the chest opens.  Each chest can only be opened once contains 2d6 gold.  Any chest left un-opened at the end of the game is vacated.
Night fighting – During the first four turns of battle it is dark out.  When shooting, all to hit rolls have a negative one modifier.  Shots needing a 6 to hit (before darkness modifier) cannot be fired. 
Treasures – Beneath the gallows at the center of the square there is a map.  The first hero to come into base contact with the gallows get the map.  If the hero is knocked down/stunned/OOA he drops the map and it is picked up by the attacker.  If the hero is knocked down/stunned/OOA by shooting the map falls to the ground.   The next hero to come into contact with the map now has it.  The hero that holds the map when the scenario ends will add it to his warbands holdings.  If no one holds the map at the end it is lost.
Experience
                +1 to winning warband leader (if multiple warbands fulfill all eight turns this is not given out)     
                +1 survival
                +1 to a hero for any warrior taken out of action
                +1 to the hero that holds the map

The hero holding the map may re-roll one exploration dice.  Also his roll for rare items gets a +2.

The scenario actually started and ended in the dark.  Four warbands routed on their turn four.  The scenario winners were the Ratkateers.  However, they were unable to obtain the map.

Here are some photos of the game:

City setup

City setup

Dwarves to the left of me, Skaven to the right...

Set to Charge a Rat Ogre... didn't go well.

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